Return of Them là bản mở rộng miễn phí của Don't Starve Together. Nó được phát hành như một "Chuỗi Cập Nhật", có nghĩa là thêm các tính năng và thay đổi trò chơi theo cùng đường lối với A New Reign. Giống như trước đó, Return of Them bắt đầu dưới dạng beta.
Bản cập nhật đầu tiên, Turn of Tides, bắt đầu giai đoạn beta vào ngày 16/5/2019.[1] Trong khi dự định ban đầu là được phát hành chính thức vào ngày 20 tháng 6, 2019, nhưng sau đó đã bị trì hoãn [2] tới ngày 15 tháng 8, 2019.[3]
Bản cập nhật thứ hai, Salty Dog, có bản beta bắt đầu từ 12 tháng 9 năm 2019 [4] và phát hành chính thức vào ngày 3 tháng 10 năm 2019.[5]
Bản cập nhật thứ ba, Hook, Line and Inker sẽ bắt đầu giai đoạn Beta vào đầu tháng 11 nằm 2019[6][7] và phát hành chính thức vào ngày 12 tháng 12 năm 2019.[8][9]
Bản cập nhật thứ tư, She Sells Sea Shells, có bản beta bắt đầu từ 16 tháng 4 năm 2020[10][11] và phát hành chính thức vào ngày 23 tháng 4 năm 2020.[12]
Bản cập nhật thứ năm, Troubled Waters, có bản beta bắt đầu từ 2 tháng 7 năm 2020[13][14] và phát hành chính thức vào 16 tháng 7 năm 2020.[15]
Bản cập nhật thứ sáu, Forgotten Knowledge, có bản beta bắt đầu từ 15 tháng 10 năm 2020[16][17] và phát hành chính thức vào ngày 22 tháng 10 năm 2020.[18][19]
Bản cập nhật thứ bảy, Reap What You Sow, có bản beta bắt đầu từ 26 tháng 11 năm 2020[20] và phát hành chính thức vào ngày 15 tháng 12 năm 2020[21][22]. Nó ban đầu được coi là một bản cập nhập tách biệt hoàn toàn với Return of Them khi bắt đầu beta nhưng sau đó được đưa vào Return of Them sau khi phát hành.
Âm mưu của Charlie đã xuất hiện trong đầu khi ả hướng sự chú ý về phía bầu trời - và thực thể bí ẩn đang chờ đợi ở đó. Những Kẻ Sinh Tồn của chúng ta sẽ bị buộc phải đối mặt với những điều quái dị, đánh sợ ngoài tầm hiểu biết của họ. Tuy nhiên đây có thể là một bức màn mới, tâm trí và chân trời của họ sẽ được mở rộng dưới ánh sáng siêu phàm của mặt trăng cổ đại.
Turn of Tides
Có cái gì đó cổ xưa dường như đang khuấy động trong khoảng trời đêm, và thế giới bên dưới này sẽ không bao giờ giống thế. Một hòn đảo mới lạ đã xuất hiện, và cùng với nó, một loạt các thử thách mới cho những người sống sót của chúng ta phải đối mặt.
Hãy thật sự cảnh giác. Chúng gần như ở đây rồi.
Salty Dog
Chào mừng đến với các bãi muối. Đúng vậy, chúng chứa đầy nguồn nguyên liệu mới là muối, giúp những người sống sót kéo dài tuổi thọ thực phẩm bằng loại gia vị mới này, và điều bạn cần là phải can đảm trước đám Cá Xì Gà vô cùng hung hãn.
Hãy coi chừng con Malbatross. Sẽ thật là tệ nếu nó cứ vòng vòng loanh quanh bất cứ ai trong số chúng ta.
Đối mặt với những thách thức mới, nguy hiểm mới và trở về với những chuyến hàng hoá từ biển sẽ giúp bạn trở thành một cướp biển thực thụ!
Hook, Line and Inker
Một ngày thú vị để đi câu nghe như thể chỉ để xoa dịu bớt thần kinh của những người sống sót mệt mỏi của chúng ta, nhưng có vẻ như cá không phải là thứ duy nhất cắn câu. Nhưng máy mắn thay, có thứ gì đó kéo họ khỏi sự buồn bực khi bị ướt sũng nước do đi biển - sự trở lại của Lễ Hội Mùa Đông! Và năm nay có vẻ The Constant đã cung cấp nhưng loại quà tặng ngày lễ của riêng mình...có thể một người nào đó đang cảm thấy đặc biệt vui vẻ trong năm nay?
She Sells Sea Shells
Cách xa đất liền quen thuộc là bờ biển ngoài kia, đang có thứ gì đó chờ đợi những Kẻ Sinh Tồn. Liệu bạn sẽ làm được gì với những kho báu quý giá này?
Troubled Waters
Có vẽ như mỗi ngày trôi qua thì vùng biển lại càng trở nên nguy hiểm hơn. Đó có lẽ là công việc của Charlie, hoặc ảnh hưởng gì đó kỳ lạ, sự đột biến của mặt trăng ngày càng mạnh hơn. Hãy hy vọng những Kẻ sinh tồn có thể sống sót đủ lâu để tìm ra.
Forgotten Knowledge
Mãnh vỡ từ mặt trăng rơi xuống đại dương không chỉ tạo nên một hòn đảo mới, mà còn xuyên thủng cả những hang động bên dưới, để lộ những lối đi bị bịt kính trước đây mà những Kẻ Sinh Tồn của chúng ta vẫn chưa khám phá ra. Bên trong nó chứa những bí mật cổ xưa nào?
Reap What You Sow
Cần cù vất vả nắng cùng mưa
Hạt giống chăm gieo tưới nước vừa
Ước muốn mùa màng đừng thất bát
Sâu cây ngóng thế đã đi chưa.
Tính Năng
Trong Return of Them, Đại Dương đã hoàn toàn được làm lại để tạo nên một khu vực mới có thể khám phá bằng chiếc thuyền có thể chứa nhiều người chơi một lúc. Các tính năng của bản mở rộng này bao gồm:
Bàn Thợ Gốm giờ đây chấp nhận Đá Vụn Trăng là một khối điêu khắc, cho phép các Quân Cờ có thể làm từ vật liệu này
Lông Măng có thể dùng để làm nhiên liệu đốt, cùng với Lông Malbatross.
Cá sẽ thay đổi thành Cá Nước Ngọt và sẽ còn sống khi câu lên, chúng không còn có thể gộp mà sẽ chiếm một chỗ trong hành trang với mỗi con do có trọng lượng riêng. Lươn cũng còn sống và không thể gộp với cùng lý do tương tự. Chúng giờ sẽ hỏng rồi trở tành Miếng Cá Nhỏ Thối và Cá Thối thay vì trở thành Thối thông thường.
Nồi Hầm giờ sẽ phân biệt những giá trị cá khác nhau: Cá Nước Ngọt và cá nhỏ giờ sẽ có 0.5 giá trị cá trong khi cá trung bình và cá lớn sẽ có 1 giá trị cá. Do đó, các công thức nấu trong Nồi Hầm yêu cầu cá giờ được điều chỉnh phù hợp: Cá Que, Tacos Cá và Canh Cá Hầm cần 0,5 cá, Cá Cuộn Ham cần 1 cá và Gỏi Hải Sản cần 2 cá.
Thịt Lá giờ cũng có thể nấu trong Nồi Hầm cùng những công thức mới.
Vài món ăn trong Nồi Hầm giờ yêu cầu ít giá trị Thịt hơn.
Bulbous Lightbugs will not try to return home if led far enough away.
The wormholes used to link the retrofitted land will no longer cause a sanity drain. (This will only affect newly retrofitted worlds, worlds that have already been retrofitted will not have this change.)
Adjusted the Bulbous Lightbug respawn time.
Fixed a bug with the minimap icons for the Celestial Sanctum Icon and ward.
Greater Gestalts will now play a death animation when killed and no longer drop souls for wortox.
Mush Gnomes will no longer continue to spawn spores when it dies
Fixed a worldgen bug with the archive that could place the Sealed Portal in other rooms.
Traps can no longer be picked up while they are in the process of trapping something (this was causing a bug where the something would be lost)
Fixed a mismatch in animation with the Ancient Moon Statues.
Fixed invisible Sentrypede fire.
Fixed retrofitted worlds Fountain’s of Knowledge
Fixed a bug causing certain world settings to not get applied.
Fixed bugs with the Moose/Goose and Moslings that prevented them from leaving after the spring.
Fixed a bug causing modded client rpcs to be invalid.
Fixed a rare crash when the Crabby Hermit is done fishing.
Fixed missing strings for moisture resistance wearing off
Fixed missing filter string in the cookbook
Roasted Birchnuts are now displayed properly in the cookbook recipes
Changes:
The Distilled Knowledge will give blueprints when unlocked instead of auto granting the recipes.
The Astral Detector won’t fold up when it no longer is required, it will wait to be folded up manually.
October 16, 2020
Rev. 435317
Bug Fixes:
Fixed being able to burn dust moth dens.
Mush Gnomes will now spawn in retrofitted worlds
Cave-ins in retrofitted Archives will no longer spawn falling objects
Fixed a bug that prevents the Gestalts and Nightmare Creatures from spawning the to grotto once the power has been restored in the Archives.
Fixed a save/load bug that would cause the Gestalt vs Nightmare Creature battle to restart every time the world was loaded, if the Archives were powered on. The excessive amount of fissures and nightmare fissures and Nightmare Rampart that spawned due to this have also been cleaned up.
Fixed certain entities not dropping loot when killed by greater gesalts.
Bulbous Lightbugs can no longer start moving while frozen or sleeping.
Lunar Spores now display fire when burning.
Astral Detector can find what it’s looking for in retrofitted worlds
Sentrypedes shouldn’t despawn when killed.
October 16, 2020
Rev. 435244
Bug Fixes:
Fixed a crash when deploying the Archive Resonator.
Fixed a crash when blow darting the centipede.
Fixed a missing sound for a retrofitted Grotto.
Moon Shrooms can no longer be given to the Mushroom Planter.
Fixed an issue causing players to not learn a recipe from the archive puzzle.
Fixed a crash when viewing world details when browsing servers.
Fixed Milkmade Hats having the wrong cookbook image.
Fixed missing turf crafting strings.
Nightmare fissures in Grotto use correct art.
Fixed a crash when viewing snapshots on certain worlds.
Fixed succulents spawning on top of objects in the oasis.
Fixed missing Vitreoasis description strings.
Changes:
Reduced Bulbous Lightbug health.
Naked Mole Bats are scary to prey.
Milkmade Hats are now slightly easier to make.
October 15, 2020
Rev. 435008
Changes:
The host game screen has been revamped.
You now have unlimited save slots.
Caves can be enabled on worlds which previously had caves disabled.
Changed server settings can now be saved without launching the world.
Saves can now be copied and loaded by other clients directly.
Bug Fixes:
Fixed a bug allowing woodie to stay in wereforms forever.
Fixed misery toadstool not dropping a figure sketch.
Fixed a bug allowing players to attack much faster than intended.
Fixed a bug causing shadow creatures to stop spawning sometimes.
Fixed rowing with a controller not consuming durability on the oar.
Fixed animal tracks not spawning until the player kills the tracked animal
Fixed bee boxes being able to produce honey in winter.
Fixed bee boxes being able to produce honey without bees.
Fixed a bug causing inconsistent worldgen on Linux and Mac.
Fixed a bug causing worldgen to generate differently on Windows, Mac, and Linux.
Fixed a bug causing the clever disguise to allow wurt to interact with pig king/pigs.
Fixed a bug allowing crabking to be fought without socketing any gems.
Fixed a bug preventing modded cookbook recipes from getting learned sometimes...
Troubled Waters
July 7, 2020
Rev. 419736
Changes:
Tracking Suspicious Dirt Piles in the oasis desert (the area affected by the summer sandstorm), during a spring rain, will have a chance to find a Volt Goat.
Increased Jelly Salad required ingredients.
Sea Weed Seedshell attacks (and thrown Seedshells in PVP) no longer cause leaks at the edge of boats.
Bug Fixes:
Fixed a crash with Rockjaws and picking up their food.
Fixed the missing text on the Spittle Fish in the crafting menu.
Fixed issues caused by killing Sea Weeds with a Tail o' Three Cats or Weather Pain.
Fixed a crash when Sea Sprouts are burned.
Fixed a bug that allowed Volt Goat herds to have more than 6 members
Fixed the boat patch double repair and patch use bug.
Fixed a crash with the Hermit Crab’s music.
Fixed Terrorclaw using wrong health value.
Fixed an issue with Sea Weeds not retrofitting into the proper place in the ocean.
July 2, 2020
Rev. 419207
New Features:
New craftable mast upgrades.
New craftable water pump for open water fire emergencies.
Sea Weed living out on the Sea Stacks.
Spittlefish
Rock Jaw sharks plying the deep waterways.
The Terrorclaw, aquatic relation to the Terrorbeak.
Barnacles and new Barnacle cooking recipes.
New cooking recipes for Leafy Meat.
And something to keep you company on the lonely nights at sea.
She Sells Sea Shells
April 22, 2020
Rev. 406324
Fact:
The Crabby Hermit doesn’t like you growing invasive plant species on her island.
Bug Fixes:
Fixed the Crab King epic music playing at the wrong time.
Fixed the Crabby Hermits bottle toss animation.
The Crabby Hermit and the Imposing Claws now handle being teleported by the Telelocator Staff
The Gnarwail can eat food dropped into the ocean again.
Fixed flotsam not sinking if the boat it is on is destroyed.
April 21, 2020
Rev. 406077
Changes:
The Strident Trident now deals additional melee damage when attacking on a boat.
Wobsters can now be stored in the Tin Fishin' Bin
Changed the loot found in Sunken Chest (note: this will not affect existing Sunken Chests)
Tuned the Crabking fight.
No longer sleeps.
it’s ice magic scales higher.
Some other adjustments.
Flotsam can be retrieved with the Pinchin’ Winch
Bug Fixes:
Fixed retrofitting the Crabby Hermit’s island on caves enabled worlds and dedicated servers. The server will now automatically reset after 30 seconds to complete the retrofitting.
Fixed a save/load bug that was resetting the Crabby Hermit’s tasks to earn friendship. The task for fixing her house will be retrofitted. The task to clear the water will require the player to drop and remove any heavy lifting object. The remaining tasks will be required to be completed again.
Abigail and other ghosts no longer die while on a sinking boat
Fixed the Crabby Hermit’s missing face markings.
Ice Bream is now visible when placed in Scale-0-Matic
Wobsters no longer voluntarily leave their dens during the day.
Fixed a bug where the Pinchin' Winch and Shell Beach Turf could still be crafted without obtaining the blueprints first.
Message in a Bottle no longer displays floating animation when dropped on a boat
Shell Bell break animation critter stays in place on moving boats
Fixed the character animation when using the Strident Trident
Fixed a rare crash when the Gingerbread Varg does its icing attack
Fixed Boomerang mouse over issues.
April 17, 2020
Rev. 405306
Bug Fixes:
Clean Sweeper now burns like it’s constituent parts, the Living Log.
Fixed various invisible items and crashes after using Clean Sweeper.
Added Malbatross Figure Sketch to the Malbatross’s loot table
Added the Crab King Figure Sketch to the Crab King’s loot table
Fixed some bugs when the cranking or boat in the crab king battle are destroyed.
Rev. 405003
Bug Fixes:
Crab King animation won’t break if he’s put to sleep
Freezing or putting the Crab King to sleep will interrupt his casting
Imposing Claws no longer spawn souls for Wortox
Adjusted the Crabby Hermit’s strings regarding her desire for heavy fish.
Fixed a Crabby Hermit crash if debug spawned away from the island
Sunken Chests can no longer be burned
Fixed crash on using the Weather Pain on the Celestial Tribute
Fixed a crash when causing the Crabby Hermit to bow to you while wearing the Bee Queen Crown.
Fixed a crash caused by non-power of two mod textures
The Strident Trident has more Play uses, and can destroy sea stacks.
April 16, 2020
Rev. 404852
Bug Fixes:
Added beta mod release id: R11_ROT_SHESELLSSEASHELLS
Fixed a few bugs with creatures drowning while sleeping
Fixed a crash when inspecting the hermit and her house.
Fixed a crash with the hermit house animation.
Rev. 404747
Changes:
The Crabby Hermit and Crab King are retrofitted into existing world.
The player can now board boats while mounted.
The player can now board boats while lifting a heavy object.
The distance you can jump to embark and disembark has been adjusted and is now based on how fast your character is moving.
Irreplaceable inventory items no longer slip out of your inventory when drowning in the ocean
Creatures that follow you onto a boat will now wash ashore (instead of die) when the boats sinks
Changed the ingredients required to craft the Tackle Receptacle.
Boat Patch also repairs boat damage
New texture streaming system, loads game textures as needed, reducing memory usage.
Bug Fixes:
Fixed a bug where the player’s attacks would sometimes miss giants as they moved toward the player.
Fixed a bug where projectiles (eg Blow Darts) would sometimes not deal damage.
Insulation will now protect the player from the cooling effects of Deerclops attacks and fans.
Pipspooks no longer block placement of structures
Fixed the coastal ocean rendering on the minimap in caves
Fixed the mast’s animation after being hit by a hammer.
Hook, Line, and Inker
December 5, 2019
Rev. 384348
Return of Them beta hotfix
Fishing tackle can now be changed by a right click action while the Sea Fishing Rod is equipped.
Improved the user experience when placing a stack of items in an already occupied slot of a container that does not hold a stack of items (eg. replacing the items in the Crock Pot and Sea Fishing Rod).
Finished controller support for the Sea Fishing Rod (feel free to log bugs now)
Rot can now be used as bait
Fixed a crash if a player disconnects while landing an ocean fish
Fixed boat physics vs sleeping Gnarwails and Skittersquids
Changes that were missed from the previous update notes:
The Malbatross’s fish shoals have been changed to Deep Bass
The Malbatross does not tolerate players fishing at any of its shoals
December 2, 2019
Rev. 383468
Return of Them Beta Hotfix
Server stability improvements and fixed some client exploits
Fixed a bug in the AI’s fleeing and wandering behaviours
Fixed a problem with Anchors reeling forever
Skittersquid no longer get wet
Skittersquid can’t be interacted with while underwater
Added Skittersquid examine strings
Fixed a crash in Skittersquid herding
Fixed some bugs where characters wearing the Clever Disguise were not considered a merm
Removed Freshwater Fish from the DIY Royalty Kit construction project
Reduced the number of Freshwater Fish required to build the Craftsmerm House
Sailing music uses music volume setting properly
Fixed animations when using a Gnarwail Horn while riding a Beefalo
Live fish now expire into fish meat, instead of rotten fish
Fish Meat now spoils into Spoiled Fish. Fish Morsel now spoils into Spoiled Fish Morsel.
Dead eels now expire into Spoiled Fish
Murdered fish now provide souls for Wortox
Gnarwails will no longer follow you through Worm Holes
Controller support for the Sea Fishing Rod has begun but is still a work in progress. There is no need to log bugs on it at this time. Thanks.
Fixed a crash when loading a world which has a Crock Pot containing Rot
Tweaked the values for eating Raw Fish and Fish Steak
Fixed edible values for live fish (for creatures that eat live fish)
November 20, 2019
Rev. 380995
Return of Them - Hook, Line, and Inker Hotfix
Fished Eels now has the same gameplay mechanics as Freshwater Fish
Renamed Fish Meat to Raw Fish and Cooked Fish Meat to Fish Steak as to match Shipwrecked
Fixed the healing value of Fish Steak
Eels now work properly with Wurt's sanity modifier
Improved the resolution of the new Crock Pot recipes
The new Crock Pot recipes will now display correctly in the Portable Crock Pot
Fixed dropped items from destroyed Craftsmerm House and Merm Flort-ifications
Catcoon gifts, fishing in the Oasis Lake, and destroying Leaky Shacks will now result in the new Freshwater Fish
Fixed the size of the Tin Fishin’ Bin’s art when picking the location to place it
Bunnymen will no longer attack you for holding a live fish
Cooked and dried Kelp Fronds can now be used for California Rolls and Unagi
Using the Deconstruction Staff on the Fish Scale-O-Matic will return the fish placed in it
Pocket Scale now has a squishy,springy sound
Fish now keep track of who initially caught the fish instead of who put it in the Fish Scale-O-Matic
Note for Modders: Fixed a crash when removing the drownable component from the player
November 15, 2019
Rev. 380289
Return of Them Beta Hotfix
Returned the Mast Kit, Anchor Kit, and Steering Wheel Kit crafting style
Fixed Skittersquid ink effects on clients
Live fish can now be placed in the Crock Pot
Hammering the Anchor on a boat will now result in a leak (to match the Tin Fishin' Bin)
Adjusted the Fish Cordon Bleu recipe to work with two Fish Morsels
Spoiling Freshwater Fish now results in Spoiled Fish instead of Rot
Merm King will now drop Freshwater Fish when killed
November 14, 2019
Rev. 379886
New Features
Teeming ocean life and new recipes to cook.
Craftable Sea Fishing Rod, Tackle Receptacle and more.
Craftable Fish Scale-O-Matic for bragging rights.
Changes
Crafting the Anchor, Mast, and Steering Wheel will no longer produce their ‘Kit’ item. They are now crafted and placed like most other structures. Existing ‘Kit’ items will still work as normal.
The Fish caught from Ponds have been replaced with Freshwater Fish which can be weighed or murdered to produce meat.
While a fish is being held by Wurt, it will remain alive longer.
Wurt will lose sanity while holding Fish Meat, Fish Morsel, or Spoiled Fish
Rev. 380044
Bug Fixes
Stopped Skittersquid from trying to eat flotsam.
Fixed a problem with Skittersquid spawning chance.
Fixed a crash when inked as a client.
Fixed hooked fish spooking nearby fish.
Fixed a bunch of missing audio on the new items
Removed infinitely playing Pan Flute sound when using the Pocket Scale
The Gnarwail drops now reflect the effort it takes to kill one
Salty Dog
October 1, 2019
Rev. 371175
Return of Them Beta Hotfix
Hot Springs will now go to their empty state when mined. They will refill when the moon phase changes (matching when the Celestial Fissures change their intensity)
Added sound fx to the Hot Springs
Repaired boat leaks no longer block placing structures
Fixed a bug where the boat steering sounds would play indefinitely.
Fixed drawing on Mini Signs for creatures that can only be picked up once trapped or caught
Fixed Wilson’s quotes for inspecting the Portable Crock Pot
Fixed crash that could occur when a character despawns after having jumped on a boat
Fixed a crash with boattrailmover
Fixed a crash when the mast is burned
A possible fix for caves worlds failing to load.
July 24, 2019
Rev. 354959
Changes
Sailing has been revised
Hauling up an anchor takes more time, but multiple players can help.
Sails can be furled quickly with the right timing.
Steering must be maintained until the heading is set.
Steering is faster with less speed.
Boat has been made more durable (small bumps do less or no damage, harder to spring a leak)
Ocean Biomes have new art
Seastacks can be broken and mined
Camera now follows the boat when the player is on a boat.
Can now drop things onto the water.
July 17, 2019
Rev. 352774
Changes
Retrofitting of non-beta worlds is now supported
Retrofitted the ocean pathfinding support into existing beta worlds
Lune Trees will now repopulate, should the player decide to clear-cut them (Note: Unfortunately this will not work with retrofitted non-beta worlds)
Fixed a crash with the fossilized fx
Fixed boomerang animations over water
Telltale Hearts can no longer be traded to ghosts that are floating over the ocean
The Bearger no longer chases its targets indefinitely, and should drop an out of reach target more quickly.
The Deerclops is now also wary of targets that it cannot reach.
July 11, 2019
Rev. 351615
Bug Fix
Fixes a crash when building structures
Rev. 351507
Bug Fixes
Overhauled performing actions, including walking, while on a boat to properly handle the moving platform and lag.
Improved pathfinding through water for flying and amphibious creatures (only on newly generated worlds)
Fixed a bug where the players could end up washing ashore on the small islands or somewhere in the ocean
Fixed a crash when a player leaves shortly after a Gestalt was spawned
Projectiles launched/thrown (eg Waterballoon, Ice Flingomatic Snowballs) while on a moving boat will now inherit the boat’s velocity
The Waterballoon and Ice Flingomatic’s snowballs no longer bounce off the edge of boats or the land/ocean physics boundaries
Fixed a bug where Lazy Explorer/Wortox teleports could miss a moving boat
Burned Carrats now drop Cooked Seeds instead of Ash
The Bearger can now charge at targets it is chasing (restored behaviour from single player Don’t Starve)
Change Bearger and Spider Queen AI while their target is on a boat
July 3, 2019
Rev. 347868
Bug Fixes
Fixed the crash in the wardrobe
Fixed an issue that caused servers to slow down over time and slightly improved performance.
Fixed an issue with deployed masts not rotating correctly
Fixed ghosts not colliding with the wall boundaries in the caves
Fixed inspect string for the dug up saplings found on the island
Fixed missing Carrat murder sound
June 28, 2019
Rev. 347373
Bug Fixes
Non-flying critters can now hop onto boats. (There is currently a known issue where physically blocking them can allow them to walk on water.)
Fixed Wardrobe crashing with a mod character. (Alternate character modes may still not appear correctly for mod characters.)
Fixed Mast animation.
Items deconstructed with the deconstruction staff on boats will no longer disappear like they've fallen into the void.
June 27, 2019
Rev. 347014
Bug Fixes
Updated wardrobe to be cycle through different states of the character. Normal, Ghost, Mighty, Bloomed, etc.
Fixed a crash when baby beefalo are killed while following an adult beefalo
Fixed a crash when the shadowhand tries to put out a fire (may fix other crashes as well)
Fixed mermbrain targeting crash
Modified the flare overlay effect to display better on non-standard screen sizes
June 26, 2019
Rev. 346546
Bug Fixes
Projectiles should no longer get stuck on the shoreline edge.
Masts should no longer be deployable on water. Currently, they still display as red when placing them on a boat.
Disabling distortion should now also disable the zoom blur lunacy effect.
Fixed a few bugs with the Steering Wheel
Island spiders' spike sounds are no longer missing
Fixed a crash when raising an anchor placed on land
Removed the world-generated invisible boat fragments
Updated a number of creatures to stop chasing bait or food that's on the water
Fixed the boat health meter not being visible when loading onto a boat as a client
Bull kelp roots can now be planted in the ocean
Boats should no longer be able to trap bull kelp inside of them when deploying
Dying on the edge of boats, with a large inventory, should no longer cause the boat to start moving
June 18, 2019
Rev. 344479
Bug Fixes
Boats should no longer be deployable in the void.
Walking around the boat using a controller and having an oar equipped should no longer sometimes show the word “boat” instead of “row”.
Fixed some bugs when using a controller to row.
Attempting to deploy items such as a mast or anchor should no longer fail when doing so on a moving boat.
Masts can no longer be placed so close together.
Masts are slightly faster.
New embark sounds.
New mast deploy sound.
New steering wheel sound.
New sounds for mutated hounds, carrats, and saladmanders.
Fixed incorrect string when launching boat using a controller.
Boats can no longer be deployed on top of floating items.
Player should no longer get interrupted when beginning to jump or landing on a boat.
Player should now animate when steering using a controller.
Boats can now be placed using a controller.
Player should no longer walk away from the steering wheel when clicking on an unlit area.
Spiders should now spawn from spider dens when placed on a boat.
Fire effect when steering wheel is burning should no longer be layered behind the player.
Fixed missing Driftwood Oar description.
Wardrobe now uses the same layout as found in the Item Collection and Lobby screens for skin selection.
Fixed a crash related to shadow hands
Wormwood's craftable items now have floating visual effects
Winona's Generator/G.E.M.erator can now only power devices on the same platform as them
Projectile attacks in the caves should no longer get stuck on edges
Oars now burn, and can be used as fuel
Wormwood should now properly be affected by lune trees, driftwood trees, and rock fruit bushes
Bunnymen, Pigs, and Guardian Pigs can now hop onto boats
Werebeaver can now use planks to abandon ship. There is currently a missing animation on clients that we are investigating.
June 10, 2019
Rev. 342138
Bug Fixes
Fixed players occasionally falling into the ocean while walking on land
Telelocator Staff no longer randomly targets the small islands off the coast of the Luna Island
Players no longer drown while out of bounds (in the void). This is for mod support.
Suspicious Marbles will now only spawn on the mainland (new worlds only)
Fixed a crash on shutdown
Abigail's flower should no longer randomly get wet or float on the ground
Improved shadow hand behaviour for fires on moving boats
Fixed rendering of Enlightenment fx on old video cards.
Rendering optimizations
Updated world generation animation
Added strings for Wormood inspecting the Mothling
Fixed inventory icon for Bull Kelp Stalk
June 7, 2019
Rev. 341693
Changes
Wormwood is now available in the beta
Players can no longer board boats while mounted or heavy lifting
Telelocator Focus can no longer be built on boats
Tweaked Seafaring recipes
Fixed players getting stuck while entering or exiting boats as they break apart
Fixed crash when multiple players try to use the walking plank at the same time
Lune Tree Blossoms can now be haunted
Fixed extra Big Tentacles from spawning in and around the Atrium area (newly generated worlds only)
New Driftwood Oar
Followers no longer abandon the player when their follower items are picked up on boats
More lunacy effect optimization to fix issues with it running on low end hardware.
June 4, 2019
Rev. 340271
Bug Fixes
Fixed turning invisible while riding a Beefalo and hopping on/off a boat
Fixed drowning while mounted or holding heavy objects
Fixed world gen crash with certain presets
Hounds no longer spawn outside the bounds of the world
Fixed crash caused by Bat Bat Infinite mod when opening Ornate Chests
Moonrock Pengulls are no longer considered innocent creatures
When a boat sinks, structures on it will now break accordingly
The player should no longer randomly walk away from the steering wheel when setting a new heading.
The player should no longer get stuck on the steering wheel when the boat is moving at faster speeds.
Slightly increased the pickup range of objects lying on the water.
Fixed boat health HUD indicator not being removed after dying on a boat.
Bee boxes now work on boats.
Burning a bee box no longer freezes the game.
Added burnt art for the Mast, Steering Wheel and Anchor
May 29, 2019
Rev. 338219
Bug Fixes
Fixed Caves world gen layout and cave Stairs (requires a new world)
Fixed /rescue in caves
Items going out of world in caves should behave as normal
Steering Wheels on boats can now be hammered and burned.
Creatures should no longer try to eat or pick up items in the ocean
Flying creatures and hounds are no longer killed by sinking boats
Fixed a bug where certain items lost their skins while floating
Changed draw order for Wooden, Checkered, Scaled, and Carpeted Flooring
Further optimized lunacy overlay effect.
Fixed missing Werebeaver boat hop and sink animations.
Fires that spawn on boat should no longer prevent things to be built around them if extinguished.
May 27, 2019
Rev. 337422
Bug Fixes
Masts can now be hammered down and deconstructed
Masts that are destroyed or burned down stop affecting their associated boat
Birds in bird cages no longer disappear when reloading the world
New art for leaks repaired with Trusty Tape
Stone Fruit don't give more loot than their stack size anymore
Stone fruit bushes no longer grow after being withered from picking them
Unopened stone fruit and ripe stone fruit are now mole bait
Fixed a starfish trap duplication bug
Fixed a bath bomb duplication bug
Moon trees now remain on fire when they grow
Hot springs now glassify immediately during a full moon
Star and Moon Caller's Staffs can now target locations over the water
Fixed loss of stack when auto-equipping Bull Kelp Stock
Fixed Antlion causing craters on boats
You can now use 'wasd' to steer a boat when connected as a client.
You can now bundle items on a boat.
Buildings are a lot less likely to fall off a boat.
Fixed another rendering issue with objects outside the world bounds.
Oar takes a larger durability hit when rowing incorrectly.
Optimized haunt shader so that it should once again run on pixel shader 2.0 hardware.
Further optimized lunacy/post processing shaders.
Boat fragments are now wet
May 22, 2019
Rev. 336171
Bug Fixes
Fixed Set Pieces overlapping the water (requires regenerating your world)
Wormholes should no longer spawn too close to the water
Lazy Explorer/Wortox teleports now work on boats.
Fixed crash when Tallbird Eggs hatch
Fixed a bug where players would not drop all their items when they died on a boat.
Fixed resurrecting a player if they died on a boat when their inventory was full.
Hound waves now spawn at sea
Oars are now a weapon
Oars will auto-equip a new one when broken
Woodie will no longer be stuck when turning into a beaver while using the steering wheel.
Fixed Moon Glass Axe durability when fighting shadows
Red Fungal, Green Fungal, Deciduous, and Desert turfs have their inventory images back
Fixed placer art for Sprouting Stone Fruit and Stone Fruit Bush
Hounds are now wet while swimming
Fixed hound art while asleep in the water
Moved some of the tuning values for boats to Tuning.lua to make them easier to mod.
Fixed a rendering issue causing some mods, such as Basements, to not render properly.
Equipment that reduce wetness now work on failed rowing attempts.
May 21, 2019
Rev. 335754
Bug Fixes
Fixed boat health icon getting stuck open when jumping on and off a boat quickly
Fixed crash when mods change the camera zoom limits
Fixed crash when a steering wheel is removed while in use
Fixed a crash when tall bird eggs try to hatch
Fixed clients not being able to repair the boat.
Fixed replanted/fertilized rock fruit bushes not growing or being affected by Applied Horticulture
Fixed spoilage rate for Rock Fruit and tweaked loot chances
Fixed Seawreath disappearing when dropped
Houndius Shootius now renders correctly on boats
Fixed Ocuvigil build on boats
Fixed anchor and steering not saving/loading properly.
Further optimized lunacy effect.
Optimized ground/ocean shaders.
Fixed not being able to place walls on the boat.
Fixed tooth traps not being resettable
Fixed Lucy possessing the Moon Glass Axe
Fixed Werebeaver gnawing Rock Fruit
May 17, 2019
Rev. 335371
Bug Fixes
Objects built on the edge of the boat should no longer get built on the water.
Fixed equipped items not showing up
Fixed boats getting stuck when the anchor is burnt
Fixed crash when near Saladmanders with the ice hat on
Fixed crash when the deerclops leaves
Optimized lunacy overlay effect.
Fixed missing beach turf inventory image
Fixed crash when debug spawning wave effects in the caves
For Modders
Added mod release id “R08_ROT_TURNOFTIDES” to modders
May 16, 2019
Rev. 335011
Bug Fixes
Fixed a crash when on or jumping onto a sinking boat
Fixed a crash when hamming a Partially Assembled Altar
Fixed overlap of beaverness and boat health hud meters
Fixed chatter text when mining the Inviting Formations
Fixed the Horror Hound spawning anim
Changed oar inventory art
Rev. 334844
Bug Fixes
Fixed crash that would occur when disabling lag compensation and using an oar.
Fixed occasional crash when jumping onto a boat
Fixed occasional when walking away from Gestalts
Fixed Horror Hound spawning
New art for the Seafaring crafting tab
Rev. 334676
Changes
Added a new seafaring craft menu, accessible after building the Think Tank crafting station.
Added a new multiplayer-centric boat mechanic, where players can build and deck out a boat for multiple survivors to travel together on
Added a new island to explore
Bên lề
Bản dịch tiếng Trung chính thức của Return of Them là 旧神归来, có nghĩa là "sự trở lại của Thần Lão." Điều này có thể ám chỉ rằng chúng là một tham chiếu đến Cthulu Mythos. một vũ trụ giả tưởng. [25]
Thư viện ảnh
Don't Starve Together Return of Them - Turn Of Tides Launch Trailer
Don't Starve Together Return of Them - Salty Dog Update Trailer
Don't Starve Together Return of Them - Hook, Line & Inker Update Trailer
Don't Starve Together Return of Them - She Sells Sea Shells Update Trailer
Don't Starve Together Return of Them - Troubled Waters Update Trailer
Poster cho bản cập nhật đầu tiên Turn Of Tides.
Poster cho bản cập nhật thứ ba Hook, Line and Inker.
Poster cho bản cập nhật thứ tư She Sells Sea Shells.
Một ảnh quảng cáo kèm theo thông báo ra mắt của cập nhật Turn of Tides.