The Inventory is the area where the player holds their Items throughout the game.
The player can hold 15 different stacks of items in the inventory. Equipable Items can be placed in their respective equip slot.
- The first main 15 slots holds all items, minus Backpacks.
- The "left hand" slot allows the character to hold equipable Tools or Weapons.
- The body slot allows the player makes possible the character's wearing with Armor, Clothing or Backpacks.
- The head slot is reserved for head armor or hats.
- The hidden right hand slot is for items held directly with the cursor. Items are held in this slot when items are moved in the inventory (such as to give a Pig some Meat) or when the main inventory slots are all occupied.
Using the equip slots, one can equip Armor, Clothing, Weapons and Tools applying them visually to the character. Most equipped clothing gives the character resistance to Freezing or Overheating, or helps restore Sanity. Equipped Armor gives the character resistance to enemy attacks. Tools let the characters harvest Trees, mine Boulders, catch bugs, destroy Structures, and more.
In this example, items' portraits are sorrounded by a blue line, indicating that are wet.
Most items in the inventory can stack, allowing the player to carry multiples of the same item, leaving more space for other items. Items can only stack up to 40, 20 or 10, depending on the item, thus causing the player to completely fill the inventory if too much of the same item is collected. There are some exceptions, like Tallbird Eggs, which cannot stack due to the fact that they hatch individually. Beefalo Horns also cannot stack, since they can be used as tools and each have limited and individual durability.
The first ten inventory slots can be quickly selected by pressing the number keys. Selecting most items with the number keys triggers the character commenting on the item without forcing the examination with the apposite key. This does not apply for Foods and Tools, which causes the player to eat or equip the item, respectively. The 11th and 12th slots can also be selected by pressing the - and = keys respectively; and depending on the keyboard, they can be pressed on different keys.
There are a few ways to expand how much space the player has to store items.
Wearing a Backpack allows the player 8 more slots to store items, and wearing a Piggyback gives the player 12 more slots, but slows down the player when moving. The Krampus Sack is a very rare drop from killing Krampus and a rare drop from the Loot Stash, and gives the player 14 more slots, without a speed penalty. These three items can only be equipped in the body slot.
The Quality of Life update imports the Bundling Wrap from to . This item can be stored in a Backpack or regular inventory, storing up to four slots worth of items.
Some Structures can also be used to store items. They cannot be moved once they are placed, but they can be destroyed with a Hammer. The simplest form of storage structure is a Chest, each of which has 9 slots to store items. Ice Boxes are like chests, but they can only store food.
Another alternative is to just drop items onto the ground. Items from the inventory can be dragged over the ground to place the item there.
Using the inventory can be simple, and there are also some helpful keyboard shortcuts. Clicking on an item or stack in the inventory will bind it to the cursor. Then, hover the mouse over the ground and click, and the character will proceed to drop the item or stack on the ground. Also, it is possible to place the item or stack back in an inventory slot by clicking the wanted slot in the inventory. If the selected slot already has another item in it, the held item and the item in the inventory will swap, binding the new item to the cursor.
When the character's inventory is full, a newly picked up item will bind to the cursor and will be 'carried' around, similar to having an extra inventory slot. This disables the character to pick up other stuff of the ground, though, suggesting quick inventory organizing. Multiple smaller stacks of the same items can be combined in the same slot, until their stack maximum is reached, potentially saving some inventory space. The game will use items, e.g. for crafting, from the first inventory slot they are available, which may cause multiple item stacks if there is a smaller stack further right or in a Backpack. Combining stacks of food items will average their freshness, which may not be desired.
Holding the Ctrl key and clicking on a stack of items will split the stack in half. Ctrl-clicking in an inventory slot while holding the half stack will cause a single one of the items in the stack to be placed in the slot. This only applies if the selected slot is empty or contains the same item. Holding Alt and clicking on an item in the inventory will cause the character to make a remark on that item. To easily switch items between the inventory and a chest, Shift key can be held while click on an item, and it will quickly move to a selected chest if that chest is not already full.
In Reign of Giants DLC the player is able to craft Scaled Chests, which have 12 slots and are fireproof. The player can also craft the Insulated Pack, which can be worn by characters in the body slot, which gives additional 6 slots (8 in ) and food in it will spoil slightly slower.
In the Shipwrecked DLC, Boats gain their own equipment slots for Lights, Cannons, Trawl Nets and Sails. In addition, the Cargo Boat provides the player with an additional 6 slots to store items inside of it. The player can craft a Thatch Pack, which gives access to 4 more slots. The Sea Sack works much like the Insulated Pack in Reign of Giants, giving 6 additional slots and slowing down food spoilage. The Booty Bag gives 8 more slots and drops 1 unit of Dubloons daily. Character Warly also gets its exclusive Chef Pouch, which has 8 inventory slots and slows down food spoilage. As for the structures, Shipwrecked adds the Sea Chest, which can be placed on the Ocean. Chester is replaced by Packim Baggims, which will be summoned if the Fishbone is found.
In the Hamlet DLC the Cork Barrel has 4 slots. The Root Trunk can store up to 12 items and shares its equipment with other Root Trunks in the world. The Vortex Cloak is a dual Armor and Backpack and can store up to 8 items. A character exclusive to Hamlet, Wheeler, has only 12 inventory slots, compared to the normal 15 slots of other characters.
After the player gets access to a Slanty Shanty, getting inside of it will unlock the Renovate Tab, which allows them to build shelves, on which it's possible to store items. Chester is replaced by Ro Bin.
|Cơ Chế Lối Chơi|
|Hoạt Động||Chế Tạo • Câu Cá • Nấu Ăn • Nuôi Trồng • Ngủ|
|Môi Trường||Ngày-Đêm • Trăng • Chu kỳ Ác Mộng • Động Đất • Sét • Mưa • Mưa Ếch|
|Cơ Chế||Quần Xã • Nhân Vật • Charlie • Chết • Độ Bền • Điểm Kinh Nghiệm • Lửa • Hỏng Lương Thực • Cóng Lạnh • Máu • Sức Đói • Tinh Thần • Nguồn Sáng • Bản Đồ • Sự Man Rợn • Tài Nguyên Không Tái Sinh • Kiến Trúc • Điều Khiển • Sao Lưu — Ẩm Ướt • Quá Nhiệt|
|Chế Độ||Trải Nghiệm • Phiêu Lưu • Bề Mặt • Hang Động • Tàn Tích • Don't Starve Together|
|Khác||Làng Lợn • Đường (Lối Mòn) • Nghĩa Địa • Biển • Vực Thẳm • Cầu • Bộ Vá • Đồ • Nhà Xác|