Don't Starve: Shipwrecked (tạm dịch: Đắm Thuyền) là một bản mở rộng, đưa Nhân Vật và lối chơi của Don't Starve vào một vùng nhiệt đới. Bổ sung thêm nhân vật và , Quần Xã, Sinh Vật, cơ chế và ảnh hưởng Mùa mới.[1]
Được tiết lộ vào 30 tháng Bảy, 2015, và chính thức phát hành vào 31 tháng Ba, 2016, Shipwrecked đồng phát triển bởi xưởng độc lập Capy Games. Nó được phát hành 1 tháng Mười Hai, 2015 như một bản thử nghiệm cho Windows, và 17 tháng Mười Hai, 2015 như một bản thử nghiệm cho OSX.
Được dự đoán là một sự mở rộng lớn cho game chơi đơn, tương tự bản mở rộng Reign of Giants. Và 3 tháng Chín, 2015, nó được tiết lộ như một phần độc lập của series Don't Starve trên một stream Rhymes with Play chính thức. Tuy nhiên, sau rất nhiều phản hồi từ người hâm mộ, Klei intertainment đã quyết định cho Shipwrecked trở thành bản mở rộng (DLC) thay vào đó. Điều này cho phép người chơi giữ lại dữ liệu chơi của họ cũng như phiêu lưu giữa Don't Starve's thường và các quần xã RoG và các quần xã Shipwrecked mới.[2]
Tại trình đơn 'New Game' (tạo game mới) sẽ có một ô chọn để kích hoạt Shipwrecked. Để truy cập bất cứ tính năng nào của bản mở rộng (bao gồm cả mở khóa nhân vật) ô chọn phải đươc đánh dấu khi bắt đầu game. Người chơi vẫn có thể chơi thế giới bình thường bằng cách bỏ đánh dấu ô chọn.
Tính Năng[]
Shipwrecked đưa vào một thế giới riêng biệt nhiệt đới vào game gốc. Biển làm lại hoàn toàn để tạo một quẫn xã mới có thể tiếp cận bằng thuyền. Các tính năng khác của DLC này bao gồm:
Bởi Shipwrecked là DLC thứ hai phát hành cho Don't Starve, dựa theo những cơ chế mà ban đầu đã xuất hiện trong DLC Reign of Giants. Vì vậy những cơ chế này (và vật dụng/kiến trúc cần thiết để đối phó với chúng) đã được đưa vào Shipwrecked và giờ cũng có sẵn cho người chơi mà không cần bản Reign of Giants. Những thay đổi này cũng ảnh hưởng đến thế giới Don't Starve mặc định mà đã được thực hiện để tương thích hay kết nối với thế giới Shipwrecked.
Xin lưu ý rằng thể loại này không chỉ bao gồm riêng Reign of Giants, hoàn toàn có sẵn trong thế giới Shipwrecked, mà còn có những tính năng của các bản mở rộng khác, như là nhân vật Wigfrid và Webber.
Động vật nhỏ bị giữ giờ đói đến chết nếu không cho ăn.
Cập Nhật[]
August 9, 2018 - Patch Build
Rev. 280979
Fixed a bug that would sometimes cause world time to be out of sync when entering or exiting caves and volcanoes.
Fixed an error that blocked saving an agreements file locally on Linux and Mac.
July 10, 2018 - Patch Build
Rev. 276758
Removed the non functioning top mods banner and added a button that opens directly to the Steam Workshop or the Klei DS Mods Forum.
June 29, 2018 - Patch Build
Rev. 275657
Now 64 bit compatible on Mac
Patched a crash on the Mods screen
May 24, 2018 - Patch Build
Rev. 269653
This patch should fix the problem some people have of the game closing right on start up (mostly new or reinstalling users)
May 23, 2018 - Patch Build
Rev. 269380
Bug Fixes
Hackable plants don’t go from withered to full when fertilized now.
Explosives will only “work” something if that thing can be worked (whale carcasses won’t be advanced a stage by an explosion until they are in their workable stage).
Hounds in a SW enabled ROG world won’t spawn in the water now
Water Crocodogs now spawn during flood season (which allows them to use their water shake effect)
December 15, 2017 - Patch Build
Rev. 246924
Bug Fixes
Fixed a bug that would reuse old cave and volcano maps after the player's game had ended.
Fixed a bug that allowed some ballphins to spawn on land
Fixed a bug where an invisible object (ballphin pod manager) could block building.
December 12, 2017 - Patch Build
Rev. 246228
Fixed missing walls in Vanilla DS.
December 8, 2017 - Patch Build
Rev. 245789
Bug Fixes
Fixed pirate hat birds in vanilla DS
Hammer can now be stored in chests using a controller
Closing and opening the craft menu with a controller will now return to the same menu category.
Fixed the crafting menu missing text in Vanilla and ROG Shipwrecked compatible worlds.
Fixed an issue with the shadow creature art in OSX and Linux
November 28, 2017 - Patch Build
Rev. 243968
Bug Fixes
Home Sea Home update name present on the main menu
Crocodogs won’t spawn when turned off in the world gen options
Fixed missing animation with Baby Beefalo in Vanilla Don’t Starve
Fixed missing animation with the mosquito in DS and ROG
Fixed a problem with the Crocodog warning bark
November 24, 2017 - Patch Build
Rev. 243469
Bug Fixes
Fixed missing animation on Beefalo and Monkeys in vanilla Don’t Starve
Fixed an issue with being unable to hammer coral for its nubbins
Fixed an issue when unequipping boat items from a different boat than the players
November 21, 2017 - Home Sea Home Update
Rev. ?
Additions
Crocodogs. Will hound you at land and sea.
Ballphin followers and the Ballphin Den.
Roe. New food item. Stocks the fish farm.
Cormorants. New sea bird. Source of Roe.
Tar Slick. Pools of crude oil bubbling on the surface of the water.
Tar. New resource.
3 new variety of tropical fish.
Rainbow Jellyfish.
Coral Nubbin. Replant coral after it's mined.
Water Beefalo will produce offspring.
Buoyant Chiminea and Sea Lab. Make your base at sea.
Sea Yard. Keeps your ship repaired on the water.
Tar Extractor. Gets Tar from Tar Slick.
Tar Suit. Temporary protection from wetness.
Tar Patch. A sticky situation.
Oil Lamp. Quick lightsource for land and sea.
Fish Farms. Grow food on the water.
Encrusted Boat.
Quackering Ram. New craftable for the Quacken Beak.
Sea Wall. Water craftable wall. Blocks waves.
Tropical Bouillabaisse. New recipe with new tropical fish.
Caviar. New recipe with Roe.
Bug Fixes
Support added for fullscreen mode on Windows XP.
Fixed a bug that caused an occasional crash when loading minions.
Fixed a bug where crafted items would come out wet.
Coral Reef’s grow time reloads properly now.
Growables can now advance multiple states when off screen instead of one maximum.
The player won’t pop about when planting elephant cacti now, so they can’t sometimes get stuck between them.
Some trawlnets shouldn’t remain forever now.
The surfboard won’t kick off flotsam while in the player’s inventory.
Fixed a freeze at the key binding screen.
Fix for an animation bug on plantables being picked while windy.
Fat Packim will revert back to regular Packim properly now.
Flup spawner won’t block building placement now.
Fixed a missing texture for Snakeskin rug turf on the minimap.
Fixed a duplication bug when using the orange amulet.
Fixed Iron Wind missing animation.
Fixed Dumbrella color bug.
Fixed a rare crash with the telescope.
Wobsters won’t burn underwater.
October 25, 2017 - Beta Patch Build
Rev. 239100
Bug Fixes
Fixed a crash when crafting several inventory items
October 23, 2017 - Beta Patch Build
Rev. 238439
Bug Fixes
Fixed a bug where crafted items would come out wet.
Coral reef’s grow time reloads properly now.
Dropping roe into the water won’t spawn sharx on the player (the cormorants were being trolls).
Growables can now advance multiple states when off screen instead of one maximum.
Resurrection stones will now work properly when a player drowns.
The player won’t pop about when planting elephant cacti now, so they can’t sometimes get stuck between them.
Some trawlnets shouldn’t remain forever now.
The surfboard won’t kick off flotsam while in the player’s inventory.
Sharkx should not spawn on land now.
Fixed some anim issues in Vanilla Don’t Starve.
Fixed a freeze at the key binding screen.
Fixed missing % character from the character set.
Possible fix for the “endless” tar extractors.
Fixed a bug with “brainless” investigating Floaty Boaty Knights.
Cooked tropical fish animation bug fixed.
Fix for an animation bug on plantables being picked while windy.
Fat Packim will revert back to regular Packim properly now.
Flup spawner won’t block building placement now.
September 21, 2017 - Beta Patch Build
Rev. 233745
Bug Fixes
Fixed the missing crocodog worldgen image.
Sharx are back.
Fixed a duplication bug when using the orange amulet.
Ballphins won’t follow into the Volcano.
Quakendrill won’t spawn a second patch of tar.
Secondary fuel types work properly now.
Tarlamps remember if they were switched on or off between rows of the boat if held in the hand (though it’s still better to just put them on the boat light slot ).
Fixed the functional Tar Extractor when empty of fuel.
Fixed the harvesting and hammering at long ranges.
SW compatible ROG worlds won’t spawn crocodog waves, as well as the hound mounds won’t spawn crocodogs.
Fixed Iron Wind missing animation.
Fixed Dumbrella color bug.
Sea Chiminea hit animation fixed, looping animation fixed.
Cormorant inventory art and land art fixed.
Land seagull art fixed.
Sea Chiminea can be smothered now.
Filled in some missing examine text.
Some Shipwrecked useable recipes now don’t show in SW compatible ROG worlds.
Fixed a crash when trying to place tar in the Volcano.
Cooked Roe can be used to make Caviar now.
Jumping from ship to ship won’t confuse the Sea Yard now.
Fixed a rare crash with the telescope
Wobsters won’t burn underwater.
Varg won’t crash when calling his hound buddies now.
Machines will override throwable targeting.
The Sea Legs will be able to turn on a tar extractor now.
September 13, 2017 - Bonus Beta Branch
Rev. ?
Additions
Crocodogs. Will hound you at land and sea.
Ballphin followers and the Ballphin Den.
Roe. New food item. Stocks the fish farm.
Cormorants. New sea bird. Source of Roe.
Tar Slick. Pools of crude oil bubbling on the surface of the water.
Tar. New resource.
3 new variety of tropical fish.
Rainbow Jellyfish.
Coral Nubbin. Replant coral after it's mined.
Water Beefalo will produce offspring.
Galley and Sea Lab . Make your base at sea.
Sea Yard. Keeps your ship repaired on the water.
Tar Extractor. Gets Tar from Tar Slick.
Tar Suit. Temporary protection from wetness.
Tar Patch. A sticky situation.
Oil Lamp. Quick lightsource for land and sea.
Fish Farms. Grow food on the water.
Encrusted Boat.
Quackering Ram. New craftable for the Quacken Beak.
Sea Wall. Water craftable wall. Blocks waves.
Tropical Bouillabaisse. New recipe with new tropical fish.
Caviar. New recipe with Roe.
November 24, 2016 - Patch Build
Rev. 197843
Changes
Fixed a bug with the Physics. Dropped items drop properly, Wilbur won’t throw poop at himself anymore, Ice machine won’t break the laws of gravity, etc..
Fixed a bug that caused puddles to stick around after the Monsoon season.
Fixed a bug with world gen putting spring and summer defaults to none in ROG worlds
Fixed a bug with the Goose/Moose egg causing a crash in ROG worlds
The wall placer visual will now hide when the “repair” option is the actual action available
Rev. 198080
Bug Fixes
Fixed an issue with new string parsing code that was causing a crash with mods.
Rev. 198177
Bug Fixes
Another issue was discovered as a result of yesterday's update that was causing the game to not display any joypad or mouse button icons. This should now be resolved.
Fixed an issue with new string parsing code that was causing button prompts to not show correctly
Rev. 198251
Bug Fixes
Fixed an issue where some po files could cause the game to assert.
October 20, 2016 - Patch Build
Rev. 193934
Changes
Lots of performance improvements! The main areas that have been improved are:
Gameplay slowing down as the world is explored.
Gameplay slowing down after a long play session.
Performance during wind storms.
Certain creatures brains when they are stuck behind walls.
Monkeys. Oh the monkeys.
Bug Fixes
Fix crash when an object blowing in wind leaves the screen.
Hounds progress is correctly synchronized between worlds -- no more hound attacks every time you use the Seaworthy! Now, hounds "progress" is shared across worlds.
Volcano/appeasement is correctly synchronized between worlds.
Eyebone/Fishbone is properly ejected from backpacks when using seaworthy.
Altered some Steam Cloud settings to prevent caves from continuously regenerating and progress from being lost.
ROG toggle works properly in shipwrecked-compatible slots. This includes: Starting a new Vanilla or ROG slot w/ SW compatibility, connecting SW to an existing Vanilla or ROG slot, and making a new Vanilla or ROG world using the Seaworthy.
Goose Egg/Goose Egg no longer disappear shortly after appearing.
October 14, 2016 - Patch Build
Rev. 193193
Changes
In Shipwrecked-compatible games, especially once they've been merged, the clock now shows the age of the world you are in -- hover with your mouse or pause to see which world it is, either Survival or Shipwrecked. The age of the player is now shown on the pause screen, and includes the player's lifetime across uses of the teleportato, i.e. the total number of days you've survived consecutively.
Bug Fixes
Numerous fixes related to synchronizing time between worlds. Note: If your worlds have already gone out of sync, they will remain out of sync, but won't get any worse. This will prevent issues such as:
Entering the caves in one season and coming back in another.
Volcano taking ages to load.
All your food rotting in your pockets when you travel between worlds.
And of course, the clocks getting out of sync!
Backpack Inventory nesting bug fixed in Shipwrecked
Placed items that are guaranteed won't spawn unless needed (Warly's cookpot)
Time of day effects (e.g. darkness) will sync properly when travelling between worlds.
Floral Shirts now require cactus flowers in ROG and vanilla worlds whether they are shipwrecked compatible or not.
Willow won’t be frozen by the flingomatic now, like the other characters.
Beardlords won’t occasionally drop regular bunnyman loot now
Shark Tooth Crown will now perish when its durability is lost
Fix getting stuck on a black screen occasionally when loading a game. This happens because the character died for some reason, so save games suffering from this will either be concluded or end up at a resurrection stone/statue.
When you die in a merged or teleportato'd world, you get XP based on the character age, not the world age.
Terraformed beach tiles will now be tideable.
Planted turf will now block tide so long as it’s dry.
Caves and Volcanoes are merged over as well when merging a Survival world with a Shipwrecked world.
Survival worlds now correctly retain their RoG or Vanilla season data when merging with a Shipwrecked world.
Fixes a save file corruption caused by inventory stack sizes that go below one.
Rev. 193234
Bug Fixes
Fix crash when you use the pitchfork on a non Shipwrecked map.
September 20, 2016 - Patch Build
Rev. 190713
Bug Fixes
Packim’s fire form will shoot at targets as intended.
Coffee Plants won’t be targeted by flingomatics now.
Only shipwrecked character’s uncraftable items are guaranteed when loading or starting a world, which means only Warly’s cookpot.
Fixed save files being created for each day in game.
Contents of boats that are hammered or destroyed will spill out and not be lost.
Land traps won’t function on water and can’t be baited on water.
September 16, 2016 - Patch Build
Rev. 190428
Bug Fixes
Fixes a “RemoveHerd” crash.
Seagulls won’t spawn on land during monsoon season when set to “none” at world gen.
Fixes a potential crash when testing if something not in the world is on water.
Shipwrecked character’s specific items are guaranteed so they will appear when using the teleportato.
Fixes a crash with the wake spawner.
Cleaned up a “stale component” message in the log when exiting a boat.
Fixes a bug with the wave collision calculation that would cause collisions when it shouldn’t.
Fixes a graphic bug with ash.
September 1, 2016 - Patch Build
Rev. 189297
Changes
Added lots of new "place" sounds for buildings.
Put in a profiling and save submission tool to help track down performance issues.
Bug Fixes
Prevent large saves in old worlds from crashing when merging SW and RoG.
This feature definitely needs testing! Due to the fact that it plays with your save files I recommend not linking any worlds that you have invested a lot of time in right now!
Poisoned enemies drop food items at half freshness (stale) instead of dropping Rot
Bug Fixes:
Fixed numerous crashes and other issues.
Known Issues:
Walani is missing examine strings for her Surfboard.
Bên lề[]
Một kiến trúc đặc biệt, Tàu Đắm cùng một con vẹt tên là Wolly đậu trên đỉnh của nó, đã được thêm vào game gốc ở bản cập nhật July 30th, 2015. Bằng cách giải Câu Đố của Wolly, thông báo về Shipwrecked đã được tiết lộ.
Trong vài bản tiền-phát hành (có thể hiểu là bản thử nghiệm), đi thuyền làm giảm Tinh Thần người chơi.